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<div class="title">ndBodyKinematicBase Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a>, including all inherited members.</p>
<table class="directory">
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>AddDampingAcceleration</b>(ndFloat32 timestep) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>AddImpulse</b>(const ndVector &amp;pointVeloc, const ndVector &amp;pointPosit, ndFloat32 timestep) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ApplyExternalForces</b>(ndInt32 threadIndex, ndFloat32 timestep) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>ApplyImpulsePair</b>(const ndVector &amp;linearImpulse, const ndVector &amp;angularImpulse, ndFloat32 timestep) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ApplyImpulsesAtPoint</b>(ndInt32 count, const ndVector *const impulseArray, const ndVector *const pointArray, ndFloat32 timestep) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>AttachContact</b>(ndContact *const contact) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>AttachJoint</b>(ndJointBilateralConstraint *const joint) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>CalculateAngularMomentum</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CalculateInertiaMatrix</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>CalculateInvInertiaMatrix</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CalculateLinearMomentum</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>D_CLASS_REFLECTION</b>(ndBodyKinematicBase) (defined in <a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>D_CLASS_REFLECTION</b>(ndBodyKinematic) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>D_CLASS_REFLECTION</b>(ndBody) (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>DetachContact</b>(ndContact *const contact) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>DetachJoint</b>(ndJointList::ndNode *const node) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>EvaluateSleepState</b>(ndFloat32 freezeSpeed2, ndFloat32 freezeAccel2) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>FindContact</b>(const ndBody *const otherBody) const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>FindNode</b>(const nd::TiXmlNode *const rootNode, const char *const name) (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>Flush</b>() (defined in <a class="el" href="classnd_free_list_alloc.html">ndFreeListAlloc</a>)</td><td class="entry"><a class="el" href="classnd_free_list_alloc.html">ndFreeListAlloc</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Flush</b>(ndInt32 size) (defined in <a class="el" href="classnd_free_list_alloc.html">ndFreeListAlloc</a>)</td><td class="entry"><a class="el" href="classnd_free_list_alloc.html">ndFreeListAlloc</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>FlushFreeList</b>(ndInt32 size) (defined in <a class="el" href="classnd_containers_free_list_alloc.html">ndContainersFreeListAlloc&lt; ndBody &gt;</a>)</td><td class="entry"><a class="el" href="classnd_containers_free_list_alloc.html">ndContainersFreeListAlloc&lt; ndBody &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetAABB</b>(ndVector &amp;p0, ndVector &amp;p1) const (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetAccel</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetAlpha</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetAngularDamping</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetAsBody</b>() (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetAsBodyDynamic</b>() (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetAsBodyKinematic</b>() (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetAsBodyKinematicSpecial</b>() (defined in <a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetAsBodyParticleSet</b>() (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetAsBodyPlayerCapsule</b>() (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetAsBodySentinel</b>() (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetAsBodySphFluid</b>() (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetAsBodyTriggerVolume</b>() (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetAutoSleep</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetCachedDamping</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetCentreOfMass</b>() const (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetCollisionShape</b>() (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetCollisionShape</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetContactMap</b>() (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetContactMap</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetForce</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetGlobalGetCentreOfMass</b>() const (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetGyroAlpha</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetGyroTorque</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetId</b>() const (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetIndex</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetInvInertia</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetInvInertiaMatrix</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetInvMass</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetJointList</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetLinearDamping</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetMassMatrix</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetMassMatrix</b>(ndFloat32 &amp;Ixx, ndFloat32 &amp;Iyy, ndFloat32 &amp;Izz, ndFloat32 &amp;mass) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetMatrix</b>() const (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetMaxAngularStep</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetMaxLinearStep</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetNotifyCallback</b>() const (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetOmega</b>() const (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetPosition</b>() const (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetRotation</b>() const (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetScene</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetSkeleton</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetSleepState</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetTorque</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetVelocity</b>() const (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetVelocityAtPoint</b>(const ndVector &amp;point) const (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>IntegrateExternalForce</b>(ndFloat32 timestep) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>IntegrateForceAndToque</b>(const ndVector &amp;force, const ndVector &amp;torque, const ndVector &amp;timestep) const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>IntegrateGyroSubstep</b>(const ndVector &amp;timestep) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>IntegrateVelocity</b>(ndFloat32 timestep) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_accel</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_alpha</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_autoSleep</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_bodyNodeIndex</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_buildBodyNodeIndex</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_buildSceneNodeIndex</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_buildSkelIndex</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_contactList</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_contactTestOnly</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_equilibrium</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_equilibrium0</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_equilibriumOverride</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_flags</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_globalCentreOfMass</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_gyroAlpha</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_gyroRotation</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_gyroTorque</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_index</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_invMass</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_invWorldInertiaMatrix</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_isConstrained</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_isDynamics</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_isJointFence0</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_isJointFence1</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_islandParent</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_isStatic</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_jointList</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_localCentreOfMass</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_lock</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">mutable</span><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_markedForRemoved</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_mass</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_matrix</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_maxAabb</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_maxAngleStep</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_maxLinearStep</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_minAabb</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_notifyCallback</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_omega</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_rotation</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_scene</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_sceneEquilibrium</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_sceneForceUpdate</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_sceneNode</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_sceneNodeIndex</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_shapeInstance</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_skeletonContainer</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_skeletonMark</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_skeletonMark0</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_skeletonMark1</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_spetialUpdateNode</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_transformIsDirty</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_uniqueId</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_uniqueIdCount</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_veloc</b> (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_velocTol</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_weigh</b> (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ndBody</b>() (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>ndBody</b>(const ndLoadSaveBase::ndLoadDescriptor &amp;desc) (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ndBodyKinematic</b>() (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>ndBodyKinematic</b>(const ndLoadSaveBase::ndLoadDescriptor &amp;desc) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ndBodyKinematicBase</b>() (defined in <a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>ndBodyKinematicBase</b>(const ndLoadSaveBase::ndLoadDescriptor &amp;desc) (defined in <a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ndContainersFreeListAlloc</b>() (defined in <a class="el" href="classnd_containers_free_list_alloc.html">ndContainersFreeListAlloc&lt; ndBody &gt;</a>)</td><td class="entry"><a class="el" href="classnd_containers_free_list_alloc.html">ndContainersFreeListAlloc&lt; ndBody &gt;</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>ndFreeListAlloc</b>() (defined in <a class="el" href="classnd_free_list_alloc.html">ndFreeListAlloc</a>)</td><td class="entry"><a class="el" href="classnd_free_list_alloc.html">ndFreeListAlloc</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator delete</b>(void *ptr) (defined in <a class="el" href="classnd_free_list_alloc.html">ndFreeListAlloc</a>)</td><td class="entry"><a class="el" href="classnd_free_list_alloc.html">ndFreeListAlloc</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator new</b>(size_t size) (defined in <a class="el" href="classnd_free_list_alloc.html">ndFreeListAlloc</a>)</td><td class="entry"><a class="el" href="classnd_free_list_alloc.html">ndFreeListAlloc</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>PrepareStep</b>(ndInt32 index) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>RayCast</b>(ndRayCastNotify &amp;callback, const ndFastRay &amp;ray, const ndFloat32 maxT) const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>RestoreSleepState</b>(bool state) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>Save</b>(const ndLoadSaveBase::ndSaveDescriptor &amp;desc) const (defined in <a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetAccel</b>(const ndVector &amp;accel) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetAccel</b>(const ndJacobian &amp;accel) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetAlpha</b>(const ndVector &amp;alpha) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetAngularDamping</b>(const ndVector &amp;angularDamp) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetAutoSleep</b>(bool state) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetCentreOfMass</b>(const ndVector &amp;com) (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetCollisionShape</b>(const ndShapeInstance &amp;shapeInstance) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetDebugMaxLinearAndAngularIntegrationStep</b>(ndFloat32 angleInRadian, ndFloat32 stepInUnitPerSeconds) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetForce</b>(const ndVector &amp;force) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetLinearDamping</b>(ndFloat32 linearDamp) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetMassMatrix</b>(const ndVector &amp;massMatrix) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetMassMatrix</b>(ndFloat32 mass, const ndShapeInstance &amp;shapeInstance) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetMassMatrix</b>(ndFloat32 Ixx, ndFloat32 Iyy, ndFloat32 Izz, ndFloat32 mass) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetMassMatrix</b>(ndFloat32 mass, const ndMatrix &amp;inertia) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetMatrix</b>(const ndMatrix &amp;matrix) (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetMatrixAndCentreOfMass</b>(const ndQuaternion &amp;rotation, const ndVector &amp;globalcom) (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetMatrixNoSleep</b>(const ndMatrix &amp;matrix) (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetMatrixUpdateScene</b>(const ndMatrix &amp;matrix) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetNotifyCallback</b>(ndBodyNotify *const notify) (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetOmega</b>(const ndVector &amp;veloc) (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetOmegaNoSleep</b>(const ndVector &amp;veloc) (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetSceneNodes</b>(ndScene *const scene, ndBodyListView::ndNode *const node) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetSkeleton</b>(ndSkeletonContainer *const skeleton) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetSleepState</b>(bool state) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetTorque</b>(const ndVector &amp;torque) (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetVelocity</b>(const ndVector &amp;veloc) (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetVelocityNoSleep</b>(const ndVector &amp;veloc) (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SpecialUpdate</b>(ndFloat32 timestep) (defined in <a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>TotalEnergy</b>() const (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>UpdateCollisionMatrix</b>() (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>UpdateInvInertiaMatrix</b>() (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>~ndBody</b>() (defined in <a class="el" href="classnd_body.html">ndBody</a>)</td><td class="entry"><a class="el" href="classnd_body.html">ndBody</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~ndBodyKinematic</b>() (defined in <a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic.html">ndBodyKinematic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>~ndBodyKinematicBase</b>() (defined in <a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a>)</td><td class="entry"><a class="el" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~ndContainersFreeListAlloc</b>() (defined in <a class="el" href="classnd_containers_free_list_alloc.html">ndContainersFreeListAlloc&lt; ndBody &gt;</a>)</td><td class="entry"><a class="el" href="classnd_containers_free_list_alloc.html">ndContainersFreeListAlloc&lt; ndBody &gt;</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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